Designing for Aesthetic Awe: Transformative Experiences with Generative AI and Augmented Self-Reflection
Peters, Bujić, Roihankorpi, Hamari (2025)
Empirical Studies of the Arts
Status: [Under Review]
Abstract
Previous research has often relied on passive observation of externalphenomena when exploring technology-mediated transformative states, overlooking co-creative, embodied interactivity. This study addresses this gap by investigating how aesthetic awe can be intentionally designed for using a novel Generative AI (GenAI) enabled interactive installation that augments a participant's self-reflection in real-time. We conducted a within-subjects experiment (N=40) across four conditions, each employing a distinct artistic design strategy. Experiences were evaluated using psychometric instruments for awe, self-immersion, and individual traits, alongside subjective impact ratings. Findings revealed two psychological pathways to awe. A 'ConnectionDriven' pathway, utilizing realistic, narrative-led stimuli, fostered higher self-immersion and activated the Connectedness awe dimension. A 'Stimulus-Driven' pathway, employing abstract, unpredictable stimuli, induced impactful awe by activating perceived vastness and accommodation, despite lower self-immersion. Furthermore, results revealed that individual traits were significant predictors of the experience, with Self-Transcendence, Engagement with Beauty, and Neuroticism all positively correlating with reported awe.
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Generative AI and the Avant-garde: Bridging Historical Innovation with Contemporary Art
Peters (2025)
Springer: AI & Society
Abstract
The adoption of generative AI technology in visual arts echoes the transformational process initiated by early 20th-century avant-garde movements such as Constructivism and Dadaism. By utilising technological advances of their time avant-garde artists redefine the role of an artist and what could be considered as artwork. Written from the perspective of an art practitioner and researcher, this paper explores how contemporary artists working with AI continue the radical and experimental spirit that characterised early avant-garde. The re-evaluation of artist roles from sole creators to engineers-collaborators and curators in an AI-mediated creative process underscores a shift in the artistic practice. Through detailed case studies of three contemporary artists, the paper illustrates how generative AI is not only used to create artwork but also to critique technological, cultural, and societal systems. Additionally, it addresses ethical concerns such as AI bias, data commodification, and the environmental impact of AI technologies, situating contemporary generative AI practices within the broader context of art's evolving societal role. Ultimately, the paper underscores the transformation of artistic practice in the digital age, where AI becomes both a creative tool and a subject of critical reflection.
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The Weirdness – Openness Paradigm in Contemporary Aesthetics
Gintere, Kovalenko, Misjuns, Peters (2025)
Cogent Arts & Humanities
Abstract
This study is devoted to the phenomenon of weirdness in contemporary Western culture, which is often coupled with breaking existing social norms while inviting us to revise our understanding of the good and beautiful. The punk fashion of ripped clothing and body piercing, for instance, is married to a wish to metaphorically ‘open up’ the social system and introduce progressive goals such as women’s rights, political liberalism, and sexual freedom. ‘Punks’ have encouraged frankness in behavior and presented views against social normativism through deliberately strange, ugly looks and screaming sounds in music. The symbiotic ensemble of weirdness, openness, and breaking out is also visible in other areas of contemporary culture, like hacking in art, pop music, street art, AI, and animation. The authors of the study wish to develop the topic of weirdness by demonstrating its relationship to a liberating mindset and its historical background with the goal of improving acceptance of modern cultural phenomena. Nevertheless, weirdness is not a stable category and has to be constantly redefined according to the cultural and social contexts of the object that might be considered weird.
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